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Hacking 5.5.0 progress

 
 

admin

Chad
Staff member
85%
LAST UPDATE: 5/6/2016 (Kernel exploit + Loadiine added!)
There we go, I think we decided to make another thread for 5.5.0 because there is less progress than 5.4.0. So there we go!
People with 5.5.0 and 5.5.1 can also run homebrew like "helloworld, pong, key test, drawing test, button testing etc."
So, for now we only have an exploit named 'userland' (also called userspace or webkit), which means things such as TCPGecko, Loadiine Cafeiine or anything with -iine can't be launched on 5.5.0 at the moment, you need a kernel exploit for this so if you are on 5.5.0, I suggest you to not update!
EDIT: Kernel exploit has now been released, Loadiine and other stuff is available!

CURRENTLY WORKING ON 5.5.0
Hello World on 5.5.0
Hello World on 5.5.0 (alternate link)
Test Button on 5.5.0
Picture drawing test (only on TV, not on Gamepad)
Pong on 5.5.0
Pong (alternate link)
Thanks to 05sonicblue.com for hosting them.
Button test (need to be hosted by yourself)
SuperDevClicker
C@VE
UPaint
ELF Loader
WiiUBru: Hosting homebrews for 5.5.0/5.5.1
Java WiiU Server
Space Game
MysteriU
LiteNESU (better port, originally made by QuarkTheAwesome)
UPaint V2
Asturoids V2 elf
Emulators (developed one (because LiteNES), but maybe some will do it?)

Loadiine
Cafiine, Dumpiine, TCPGecko, etc
wj44.ml (site hosting Loadiine and other homebrews)
Useful links
How to host the exploit files locally:
https://gbatemp.net/threads/5-4-0-quick-start-thread-for-success.410206/ (For 5.4.0 but should work on 5.5.0)
How to compile your homebrews:
http://gbatemp.net/threads/guide-compile-payloads-for-5-5-0-5-5-1-and-run-them.410570/
How to host the kexploit files (required for Loadiine):
http://gbatemp.net/threads/tutorial...xserver-loadiine-homebrew-launcher-etc.424948
 
 

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