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Homebrew DsDoom SVN

 
 

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Chad
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As the first DS homebrew, me and elhobbs have improved the DsDoom! :D

Now to answer the obvious question, does it have MUSIC?
Yes HORRAY! Many thanks to elhobbs for making musplay.c examples and quite a few other stuff!

This update (v1.4) has brought a few new things and options
First of all, there is a new menu
fW7IeRB.png


It looks nice and such, however the only new functional menu is "Screen Mode"
Screen Mode has 3 options
*Dual - Game is on top screen and automap/HUD on bottom
*Single - Game and HUD on top screen, no automap (Bottom Screen is black)
*Console - Same as above but there is console text on the bottom screen
Hope this makes everyone happy c:

Command line currently says "Work in progress! Press B"

The NetGame was moved into these menus as you can see here:
g7aKCsZ.png



The IWAD menu has been redone slightly, pressing on 'Custom' brings up the same screen as CmdLine
Ez5MtHY.png



5FrwmvP.png



Here are some other screenshots
bcwC9ru.png

J8PIJAG.png


0Fivhwq.png


HUJCAoo.png



The old WAD chooser
VStc1NR.png
Code:
DsDoom SVN 1.4
 
Changes:
*New menu, still things to add
*Fixed the weapon switch with the super shotgun on TNT and PLUTONIA
*Fixed the off-center intermission screen
 
TODO:
*Finish the new menu

Please give suggestions :D
Download: https://drive.google.com/file/d/0B5PbaEZg8neXWGZMTldWQ2w1RW8/edit?usp=sharing
Source: https://drive.google.com/file/d/0B5PbaEZg8neXV0VDcnlhenhVWTg/edit?usp=sharing
Code:
DsDoom SVN 1.3
Changes:
*Fixed the icon
*Changed the controls
    - X = Weapon Down
    - Y = Fire
    - B = Sprint/Use/Escape on menus
    - A = Weapon Up/Enter on menus
*You can now select the Super Shotgun in Doom2+
*There is now a keyboard on the bottom screen (Cheats don't work for whatever reason atm)
  You can change weapons with this easier though
*Fixed the high pitched beeps in the music finishes/changes, but still happens rarely
*Corrected the versions on the first screen
*Other minor bugs I forgot
 
TODO:
*Bring back the automap
*Fix the off-center intermission screen
*Make prboom.cfg SAVE
 
BUGS:
*Besides a little bit from the previous versions, no new bugs in this version
 
DsDoom SVN 1.2
*MUSIC!!! - Thanks to elhobbs :D
*Fixed that small hud bug with 'Arms'
*Single Screen
*New icon!
 
BUGS:
*The head on the HUD is slightly buggy by 1 pixel
*There is no automap at all now... oops
*Sometimes sounds will not play if there are a lot of instuments in a song
*A ton of other bugs
 
DsDoom SVN 1.1
*No more screen scaling!
It now directly renders at 256x192!
 
BUGS:
*When you complete a map the text is a little off-center.
*The 'Arms' on the status bar 1 pixel off
 
 
DsDoom SVN 1.0
*Improved the first screen.
*WAD Selection.
*Original 'Ouch' face bug fixed.
 
 
 
 
DsDoom SVN Created by:
Kippykip
elhobbs
 
Original DsDoom Created by:
Chuck Moyes
Dave Murphy
Wouter Groeneveld
 
happy_bunny
Download: [URL]https://drive.google.com/file/d/0B5PbaEZg8neXYzh3QXdFX2Yza3M/edit?usp=sharing[/URL]
Source: [URL]https://drive.google.com/file/d/0B5PbaEZg8neXX0NORENWZl9MNU0/edit?usp=sharing[/URL]
*See "AUTHORS.txt"*
Code:
DsDoom SVN 1.2
*MUSIC!!! - Thanks to elhobbs :D
*Fixed that small hud bug with 'Arms'
*Single Screen
*New icon!
BUGS:
*The head on the HUD is slightly buggy by 1 pixel
*There is no automap at all now... oops
TODO:

Code:
*Maybe improve the music mechanics
*GET DAT AUTOMAP!
*Fix the small bug where the intermission screen is a bit off-center
*Fix the other small bug where the player face on the hud is 1 pixel to the left
*Fix a small bug that I noticed late where the "Standard game/Network game" has the pointer going 1 line down
*Fix another late noticed bug where the icon is really weird colours...
*Fix a bug left in the original DsDoom where if you're play Doom 2+, you can only use the super shotgun once you have it!
Download: https://drive.google.com/file/d/0B5PbaEZg8neXdDUybzZISkRqblE/edit?usp=sharing
Source: https://drive.google.com/file/d/0B5PbaEZg8neXVmJIWk5EV3RtWGs/edit?usp=sharing
DsDoom SVN 1.1
Code:
DsDoom SVN 1.1
*No more screen scaling!
It now directly renders at 256x192!

BUGS:
*When you complete a map the text is a little off-center.
*The 'Arms' on the status bar 1 pixel off

TODO:
Code:
*Fix dem bugz
*Midi music.... Don't know anything about it
Doesn't look as good except for clearer minimap, however this does improve a LOT of FPS
Download: https://drive.google.com/file/d/0B5PbaEZg8neXc01QMzBULUdIYTQ/edit?usp=sharing
Source: https://drive.google.com/file/d/0B5PbaEZg8neXOTZNRktWMmUzcFE/edit?usp=sharing
Not too much changes but

Code:
DsDoom SVN 1.0
*Improved the first screen. (Neaten it out and make it a little easier to read)
*WAD Selection.
*Original 'Ouch' face bug fixed.
TODO:
Code:
*Remove the screen scaling and just render it the same as the DS resolution.
Hopefully that will make the FPS better
*Midi music.... Don't know anything about it
Screenshots:
RK3OA8I.png


xW7ZEi0.png

aH9iHyY.png



So yeah I wanna improve it more, but I wanna learn how to make DsTwo homebrew and port it there with the extra CPU but not sure how to
Any help for that :D

Download: https://drive.google.com/file/d/0B5PbaEZg8neXTmFzNGJLOEtrT1k/edit?usp=sharing
Source: https://drive.google.com/file/d/0B5PbaEZg8neXNjFDdzY3bWRBTzA/edit?usp=sharing
 
 

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