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Hardware AMD announces FSR 3.1

 
 

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Chad
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Introducing AMD FSR 3.1 with Improved Upscaling Quality

Announced today at our GDC 2024 "High Performance Rendering in Snowdrop Using AMD FidelityFX™ Super Resolution 3 (FSR 3)" presentation, AMD FSR 3.1 will have some significant improvements, new capabilities, and updates:

  • Upscaling image quality improvements:
    • Improved temporary stability at rest and in movement – less flickering and/or shimmering and "Fizziness" around objects in motion.
    • Ghosting reduction and better preservation of detail.
  • Decoupling FSR 3 upscaling from frame generation:
    • Allows FSR 3.1 frame generation technology to work with other upscaling solutions.
  • New AMD FidelityFX API:
    • Makes it easier for developers to debug and allows forward compatibility with updated versions of FSR.
  • Vulkan® and Xbox Game Development Kit (GDK) support.
AMD FSR 3.1 will be available for developers on GPUOpen in Q2 and will be coming to games later this year.


AMD FSR 3.1 Upscaling Quality Improvement Examples

The first announced game to be getting AMD FSR 3.1 is Ratchet & Clank: Rift Apart from Insomniac Games, Nixxes Software, and Sony Interactive Entertainment. The game update will add all the goodness of FSR 3.1, including decoupling frame generation from upscaling, so it can be used with the other upscaling solutions the game supports, and improvements to FSR temporal upscaling image quality. Below you can see examples from Ratchet & Clank: Rift Apart that show some of the upscaling improvements of FSR 3.1.

TEMPORAL STABILITY
FSR2.2

large



FSR3.1
310x179



GHOSTING REDUCTION
FSR2.2

large



FSR3.1
large



These GIF examples were taken from video captures of Ratchet & Clank: Rift Apart running at 1080p using AMD FSR 2.2/3.1 Performance mode.
Ratchet & Clank: Rift Apart will be getting FSR 3.1 in a game update coming in later this year.
 
 

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