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Analysis Senua's Saga: Hellblade II | Preview Thread

 
 

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Chad
Staff member
85%
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Polygon
The playable results of this fully mo-capped fighting system are quite unique. Combat in Hellblade 2 is one on one only, slow-paced, and very brutal. In the fight scenes of the demo I played — which also featured pattern-spotting puzzles and some atmospheric, grueling traversal — there's a heightened sense of threat as Senua faces hulking and aggressive opponents, and the characters loom large in the unusually tight camera angles. This might not be the over-the-top combat of DmC: Devil May Cry, but it's still very effective
Gamesradar
Whether Senua is slowly exploring oppressively atmospheric environments or weaving her way through heavy one-on-one combat encounters, Ninja Theory has pushed to make movement natural and responsive. It contributes to this sense of realism that is pervasive throughout Hellblade 2 – blurring the separation between you, sitting on a couch controlling Senua with a controller, and the dangerous, disorienting world she inhabits.



 
 

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