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PCSX2 HD texture pack group

PCSX2 HD texture upscale service (Free)

 
 

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Chad
Staff member
85%
Hey guys! I'm willing to upscale any PS2 game, Just provide the dump using an online file hosting service like Mega or Mediafire and I'll host the upscale on my end (Tutorial Below). I use 4xHDCube 4 (which is the 2nd best AI Upscaler for single-model game remasters, second only to gigapixel AI which I don't have)
I WON'T provide dumps for requested games but I can manually fix some textures but not every small texture with text, only essential ones like the main menu or HUD, I will also not upscale FMVs as of this moment so do not include them in the dumps. I will only provide the replacements folder and it's your responsibility to check if the textures are working properly or make minor edits. If there are many transparency issues with the upscale I can Re-send a PNG format replacements folder instead. Please leave a message with a link to the dumps folder (zipped with best-quality compression)
message should look similar to this "Hi, I would like Ed, Edd, n Eddy upscaled [download link]" with the zipped folder being something like this "SLUS-21260.zip -> dumps -> [Various pngs]" SLUS-21260 would be the Game ID. If you're a first-time commenter on this site, you can't post links so post the link and add a space between the website and the .com. If you use my services a lot I request that you host the upscales on your cloud storage of choice first, filling up your free storage, before continuing to use mine as all this data can get expensive to host.
MegaSync, Mediafire, Google Drive, OneDrive, Dropbox, Yandex Disc
I will also list the games I upscaled for others in this post at the bottom (not quality-checked).
Here is a guide for getting started in dumping.

I start every dump first by enabling texture dumping(do these per-game settings instead of emulator settings so it doesn't apply to every game)
Right-click the game -> Properties -> Graphics -> Texture Replacements -> Dump Textures
then play the game for about 5 minutes then save state and close the emulator (don't count cutscenes towards playtime), check the newly created dumps folder in "PCSX2/textures/SLUS-XXXXX" where X will be filled in with numbers starting with 2.
Right-click the game -> Properties -> Summary -> Serial: SLUS-XXXXX

If this folder already has 200+ textures in it, that's a red flag, check the texture dumps to see what the most common names are and how small the textures are, if the textures are tiny (64x64 or smaller) or it dumped FMVs like splash screens or cutscenes, then the high texture count is expected, pay attention to file size though, most dumps are between 20-400 megabytes and 500-3000 files. A bad dump will have a high file number and size (excluding FMV dumps).
The good textures (most of the time) have 2 or 3 hyphens and look like this ex: 518bbd6c0ddb7991-3cc9f25b1d8fa414-r21000000210000-00005553.png
A bad texture (also known as a "bad dump") will have only one hyphen like this ex: 109f993e98e1f1aa-00002640.png
if "some" textures have one hyphen, that's a bad dump, more on that later.
If "all" textures have 2-3 hyphens, keep playing for an hour and check back to make sure there are no single hyphens. if there aren't any single hyphens then it's probably safe to assume it will be a safe dump, play to 100%
if "all" textures are one hyphen, it probably means that's the naming scheme specific to that game, I haven't encountered this more than once though so be cautious when this happens.

The most redundant textures that should exist in a proper dump should be between 2-20, if it exceeds this then it is probably a one-hyphen file that will dump infinitely (AKA a bad dump)
sometimes it can be a 2-3 hyphen in which case treat it like a bad dump, sometimes it's a gif that just exported every individual frame, I haven't tested if the upscales for these work so proceed with caution. If you keep "Dump Textures" on and finish the game with a bad dump you will get 100,000+ textures which will be unsalvagable. To avoid this, disable "Dump Textures" and bind the hotkey "Toggle Texture Dumping" to Space (and remove any other hotkey that was space by default[probably fast-forward]) and just dump whenever a new texture/cutscene plays.

I recommend searching for cheats for each game since the PS2 was one of the last generation of console game libraries to feature them prominently. Cheats are a valuable asset in collecting every texture.

Once you've dumped the game, open the dumps folder and delete any bad dumps that might've appeared, usually, there is a pattern to bad dumps like one image appears repeatedly but has the same suffix "-00006800". You can type in the search bar ~*6800.png and it will highlight every image with that suffix and you can check if they're similarly bad dumps and delete them (sometimes you'll need to go deeper than the last hyphen like ~*d90-00006800.png for a specific pattern of bad textures as good textures will be grouped in with the bad ones as well for the last hyphen).

If you're having a hard time finding a specific texture from a level you can try sorting by Dimensions (it's not listed by default you have to right-click while inside the folder then "sort by" then "more..." and check Dimensions) or date. Dimensions will show the biggest textures (in relation to screen space, not storage space) first, while date will show the images dumped in chronological order, the latter is useful for things like looking through a bunch of 2D art all at once such as concept art, to make it easy to just multi-select them in the folder later.

It's generally not recommended to dump FMVs since even a 2x Upscale of FMV-heavy games can exceed 50+ GBs, However, it can be worth it to upscale the intro/splash screens only.
Also, no need to enable Mipmap dumping if you export your upscales in DDS format since they include them by default(you can convert PNG's to DDS at a later date if you don't export to DDS).

Upscales for requested Games:
Capcom vs SNK 2 (US) :arrow:https://1drv.ms/u/s!ApJOQlD7y1v-kHerIYC-c6gIc9yG?e=B4TJ0x
Chaos Wars (US) :arrow:https://1drv.ms/u/s!Am1EdWRdis70hQ-uI8pDDrDrpjpG?e=GVtuwX
Digimon World 4 (US) :arrow:https://1drv.ms/u/s!ApJOQlD7y1v-kQt6geUpBAx2HccT?e=3gv30c
Digimon World Data Squad (US) :arrow:https://1drv.ms/u/s!ApJOQlD7y1v-kQU8HEPKh60zfU84?e=fHqSO8
Mana Khemia: Alchemists of Al-Revis (US) :arrow: https://mega.nz/file/ZrNwyRJT#2f8InukW7GiEDs8yVkAU0v-vaA6PISO9HyeUIerCerM
Predator: Concrete Jungle (US) :arrow:https://1drv.ms/u/s!ApJOQlD7y1v-kHYKTix4M4GkleJO?e=Mhj8LZ
Shining Force EXA (US) :arrow:https://1drv.ms/u/s!ApJOQlD7y1v-kH9FqUG8UZUCO8yO?e=3s9sgc
Shining Force NEO (US) :arrow:https://1drv.ms/u/s!Am1EdWRdis70hRFlxhEw909DxJKZ?e=1U5wQr
Street Fighter EX3 (US) :arrow:https://1drv.ms/u/s!ApJOQlD7y1v-kQNglYuqcNA0YjBQ?e=OMDflX
The Godfather (US) :arrow:SLUS-21385.zip
TMNT 2: Battle Nexus (US) :arrow:SLUS-20981.zip
 
 

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