If these figures are accurate, Assassin's Creed Mirage garnered only around $138,000 from 123,000 downloads, with less than 3,000 users opting to purchase the full game after a free trial. Analysts note that while these are estimates, they reflect a broader trend where mobile gamers may prefer simpler, indie titles that offer unique art styles and gameplay suited to shorter play sessions. Also, keep in mind that the games require the latest iPhone and iPad models, limiting their potential audience.
Sales figure estimates said:
Appfigures estimate Appmagic estimate Resident Evil 4 7,000 15,000 Resident Evil Village 5,750 34,000 Assassin's Creed Mirage 3,000 5,750 Death Stranding 10,600 23,000
According to the experts, the market segmentation is likely the cause as consumers who can afford premium iOS devices likely also own consoles or high end PCs where these games are traditionally played. This overlap suggests that mobile ports of console games face an uphill battle in attracting gamers who may already be invested in other platforms. Of course, the relatively high prices of these ports, coupled with the different gaming habits on mobile platforms, further complicate their market.
Would you play these kind of AAA titles on mobile over a traditional PC or console experience?
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