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combat code, active when it is player's turn
https://github.com/tomvita/MyNXCheats/releases/tag/010014901E71E000
AOB file included in github in case anyone want to port these code to the full version
code update
One promising game and one disappointing demo. 4Gbytes just for this??
https://github.com/tomvita/MyNXCheats/releases/tag/010036C01E244000
The game is a bit inconvenient to hack.
Pointers take a long time to become invalid.
Game code that access the memory is executing so frequently that gen2 fork cannot handle the frequency when the instruction is being watch...
this time im going to post the codes and put notes with them...
since this was a unity-based game, most of my finding are coming from that method of accessing game files
[Breeze Yars Rising 1.0.891299 TID: 01007EA01E00A000 BID: 28E6F0436FCA2D90]
[Restore(asm)]
04000000 022C84AC B943DE8B...
https://github.com/tomvita/MyNXCheats/releases/tag/010018E01DC96000
hp 100k is first cheat made with stack watch and auto asm feature of Breeze beta 94 ( in prerelease )
https://github.com/tomvita/MyNXCheats/releases/tag/01001F401F6CA000
I provided the pointer to hp in [For info] so people can explore the values and hack as they wish but do not enable it as your game will crash. If you found interesting value to hack use a modified version of my ASM cheat or...