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No All-Out-Attack Fade-In v.1.3.0

No All-Out-Attack Fade-In v.1.3.0
A Mod for Persona 5 Royal (PC).

 
 
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For those of you who think i put effort into my mods, these screenshots are just me spamming F12 on the single time i tested this mod working

I can see it... I can feel it... It's somewhere...

SEGA is back at it again with the strange and esoteric business decisions with large development ramifications, oh baby baby~!

So for anyone with human eyeballs that can, approximately, see through them, you might have noticed while performing an All-Out-Attack ( while also setting your Volume to 1%, thanks Atlus ) that there's a unusual... reddish tint. It's not ignorable either and lord knows there's many 60FPS bugs but this ain't one of em.

You being the saavy consumer, or just someone with a predisposition to making student debts rise like a high score, might also notice that on other platforms such as the Bintendo Switchblade it doesn't happen at all.

So what gives, huh? What's the big deal? What's the situation? Where did I hide the bodies? I know the answers to all of those questions except one.

See in what can be considered actually quite a considerate move, SEGA implemented changes into the PC version of the game to help accommodate for people with the potential of epileptic seizures. Hence the additional oddity of the opening deciding to turn off the lights at the most important part of the logo showing up.

However, of course, something went fucky-wucky and they decided not only to make these fixes exclusive to the PC version, but also literally impossible to turn off. to m

Yeah, that's unexpected huh? While it's a great help for people at risk of seizures, it's obtrusive enough that people who *don't* experience them have been reporting it as a certified bug. Really, who can blame them? It's kind of.. illogical to make the seizure prevention exclusive to the people running the game with a 16:9 monitor as opposed to... a plasma screen TV.

Regardless, as the name suggests, this mod removes the reddish overlay in AOA's, bringing them back to how they were originally!

Funny side effect of this, I actually needed to change the loading priority of the AOA effects in the battle cutscene data because without the reddish tint, it exposed that 60FPS on PC leaves about a *frame* before the eel-slapping action where you could see the field unrendering.
For some reason they prioritized positioning the enemies and players over the actual AOA effect, game development is fucked up.

OH YEAH, BY THE WAY:

I know there's a ton of people currently in the dark about how to even MOD the P5R PC port and the relatively quiet start is here for a reason. SEGA did some interesting stuff to this port and while modding solutions and tools already exist that are a vast upgrade from RPCS3, they are simply not public yet.
This won't be a forever thing but I will admit I did just add this section so those 2 dudes with no GameBanana profiles pics won't reply to this being like "How are we supposed to install this?" Be PATIENT you absolute bingus

Anyway, I'm Tom Scott, I'm currently stealing 18 pounds of fried pork from a local Vietnamese restaurant, and THIS is Diners, Drive-Ins, Dives, and not how you end a paragraph.
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