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Steam Selfloss PC release date changed to September 5

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Chad
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Maximum Entertainment and developer Goodwin Games are excited to announce that the PC release of Selfloss is coming a little earlier than expected! Now launching in a week, Selfloss will launch on PC on September 5 before arriving on Nintendo Switch, PlayStation 5 and Xbox Series X|S on September 12.

After showcasing the stunning demo at Gamescom, players won't have to wait much longer until they can explore the mysterious and gorgeous world of Selfloss.



This dark fantasy-action adventure game highlights the beauty of Slavic mythology and crafts a unique tale for players to explore. Taking on the role of wise healer Kaizmir, they will dive into a mythical whale-worshipping world and help him on his quest to cure his wounded soul.

Selfloss is a story of grief, loss, healing and rediscovering hope in a world that once seemed devoid of light.

For more information, please contact: 1UP PR - [email protected]

About Maximum Entertainment

Maximum Entertainment is a global entertainment company dedicated to crafting indie to AA video game experiences through original content and licensed partnerships. A fully integrated group with a broad portfolio of content, the company emphasizes collaboration and inclusivity in its partnerships to produce the highest level of interactive entertainment. With more than 300 titles in its catalog, Maximum Entertainment has joined forces with talented creators and renowned franchises around the globe to deliver magic to the gamer in everyone. Maximum Entertainment employs experienced professionals across the entire value chain of video games including development, publishing, transmedia, sales, and operations. Visit Maximum Entertainment at www.maximument.com.

About Goodwin Games

Goodwin Games is an independent game studio based in Almaty, Kazakhstan. We are a talented team of 3 creators. Our studio specializes in creating uniquely emotional beautiful games with whimsical mechanics, paying special attention to story, atmosphere, music, and visual design.

Our journey began with one person - Alexander Khoroshavin, who created the initial prototype of the game Selfloss. Due to our small team size, we have a unique approach to development. Each member of our team strives to acquire a wide range of skills and thoroughly understand the development process. We are true indies!
 

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