However, the subsequent headlines and forum posts prompted Remedy's head of communications Thomas Puha to comment: "Remedy's games and resolution discussion pops up every once in a while," he wrote on ResetEra. "Image quality matters more than resolution, not that I'm confirming anything. We'll drop some details on the PS5 Pro version of Alan Wake 2 in the coming weeks with some assets too. I think the version will be a pleasant surprise, but hard to tell these days."
One of the tentpole features of the PS5 Pro is its inclusion of PlayStation Spectral Super Resolution (or PSSR), a proprietary technology similar to Nvidia's Deep Learning Super Sampling (or DLSS) which utilizes AI to reconstruct an image from a lower resolution. This effectively enables lower internal resolutions to be upscaled to a higher resolution, with very little artifacting or inaccuracies.
What this means is that developers can use more computational power on things like physics and lighting, because they can render their games at a lower resolution and rely on the upscaler to deliver a clean 4K image. We'll obviously need more real-world examples of PSSR in action before we can comment on its quality, but this may be the reason you could see some lower than expected resolutions attached to the PS5 Pro versions of games.