- Joined
- Jan 25, 2024
- Messages
- 12,748
- Points
- 38
- Age
- 39
- Location
- USA
- Website
- gameparadise.org
- Credits
- 217,062
Saw https://www.romhacking.net/hacks/4899/ and thought it worth sharing.
For those unfamiliar then Doom and Doom II both got ports to the GBA. While I would personally pick almost any other version to play today there does remain those that like all these oddball ports and the GBA platform for such things, and to be fair the way the game plays is not as limiting for Doom as later FPS efforts would be. The Doom 1 port on the GBA being based upon the Jaguar port (so much so the tools for it fairly easily crossed over https://gbatemp.net/threads/doom-game-gba-rom-s.350513/ ) and the second a bit more of a custom effort.
For a more in depth discussion then the following pages do well
https://doom.fandom.com/wiki/Game_Boy_Advance
https://doomwiki.org/wiki/Doom_for_Game_Boy_Advance
That is at least until this. For those also unfamiliar with things then ID and its various offshoots and associates have often been seen to release source code to their games ( https://github.com/id-Software and might as well link https://osgameclones.com/ for some of the forks at least ) with Doom happening many years ago and getting a few dozen projects with their own take on it, in addition to mods and user made content (probably the worst of the obvious choices for a link but https://www.moddb.com/games/doom ).
First up is apparently prboom, one of the more notable open source takes on Doom, managed to get a GBA port.
https://github.com/doomhack/GBADoom
Second is we apparently have a port of said engine to the original GBA Doom game, one that is still being refined but by most accounts makes the game far nicer than the original GBA effort and far more in line with the original game. This one is apparently done by Kippykip.
https://github.com/Kippykip/GBADoom/releases
Edit. Also port of various PC resources to Doom II from the same author also happened
http://www.romhacking.net/hacks/3666/
They are apparently also working on some audio stuff for the first one to recreate final doom's soundtrack
https://kippykip.com/index.php?threads/wip-final-doom-evilution-impulse-tracker-soundtrack.1601/
source for all this
https://www.romhacking.net/hacks/4899/
For those unfamiliar then Doom and Doom II both got ports to the GBA. While I would personally pick almost any other version to play today there does remain those that like all these oddball ports and the GBA platform for such things, and to be fair the way the game plays is not as limiting for Doom as later FPS efforts would be. The Doom 1 port on the GBA being based upon the Jaguar port (so much so the tools for it fairly easily crossed over https://gbatemp.net/threads/doom-game-gba-rom-s.350513/ ) and the second a bit more of a custom effort.
For a more in depth discussion then the following pages do well
https://doom.fandom.com/wiki/Game_Boy_Advance
https://doomwiki.org/wiki/Doom_for_Game_Boy_Advance
That is at least until this. For those also unfamiliar with things then ID and its various offshoots and associates have often been seen to release source code to their games ( https://github.com/id-Software and might as well link https://osgameclones.com/ for some of the forks at least ) with Doom happening many years ago and getting a few dozen projects with their own take on it, in addition to mods and user made content (probably the worst of the obvious choices for a link but https://www.moddb.com/games/doom ).
First up is apparently prboom, one of the more notable open source takes on Doom, managed to get a GBA port.
https://github.com/doomhack/GBADoom
Second is we apparently have a port of said engine to the original GBA Doom game, one that is still being refined but by most accounts makes the game far nicer than the original GBA effort and far more in line with the original game. This one is apparently done by Kippykip.
https://github.com/Kippykip/GBADoom/releases
Edit. Also port of various PC resources to Doom II from the same author also happened
http://www.romhacking.net/hacks/3666/
They are apparently also working on some audio stuff for the first one to recreate final doom's soundtrack
https://kippykip.com/index.php?threads/wip-final-doom-evilution-impulse-tracker-soundtrack.1601/
source for all this
https://www.romhacking.net/hacks/4899/