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+Some level of familiarity with porting to UWP,
+C++ Programming skills,
+Prior experience with emulation development.
If you think you have what it takes and would like to help in developing a port we would love to have you on the team. Secondly, another way you can help is by funding ongoing efforts to have PCSX2 ported as a core to retroarch. I will leave a link below if you're interested in that. As far as performance goes, it's been confirmed by the developers themselves a while back that it is possible to get the emulator running on the console however, optimizations would need to be made before we can expect anything that is decently playable for a majority of titles. Any updates or new developments regarding PCSX2 on Xbox One will be posted here as they happen. Lastly I want to remind everyone that this is going to take some time, please understand this isn't an overnight undertaking by any stretch of the imagination. We will keep everyone informed here as things progress. .
Link to donate to PCSX2 Retroarch Core -> https://www.bountysource.com/issues/59336467-bounty-create-a-pcsx2-core
Wanna get involved with Development?
If you're a developer dm me and I'll get you a link to our Discord Development Channel.
Contribute to the project on Github -> https://github.com/PCSX2-UWP-Team/pcsx2
Development Update - We now have PCSX2 Building into a .APPX file. This doesn't mean much to the end user yet but anyone familiar with the xbox scene will know it's an important first step in getting it ported over to Xbox One (UWP). There is still much left to be done and our team is working hard to get there.I'll continue to update as things progress