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News Mortal Kombat 1 New DLC Fighter Update Out Now, Here Are The Full Patch Notes

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Chad
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Mortal Kombat 1's new update is now live. Most notably it adds Takeda Takhashi as a new DLC fighter and Ferra as a new Kameo Fighter. There's also some additional content (including classic skins), and on top of this it comes with a bunch of general fixes and character-specific adjustments. Below is the full rundown (via Warner Bros. Games Support):



Mortal Kombat 1 Patch Notes - July 2024 Update

General Fixes & Adjustments

  • Move list corrections & Localization fixes
  • AI adjustments & improvements
  • Improvements to Screen Reader functionality
  • Added Takeda Fighter to Roster
  • Added Ferra Kameo to Roster
  • Added MK '95 skins for Reptile, Smoke, & Sub-Zero
  • Added UMK3 skins for Rain & Ermac and Order of Darkness skin for Quan Chi
  • Fixed several visual issues during brutalities
  • Fixed "Happy Endings" trophy/achievement not able to be unlocked on multiple platforms if the account is linked
  • Fixed move list issues in Story Mode when playing as Shang Tsung and morphed into opponents
  • Fixed several visual issues that could occur if playing while the game is partially installed
  • Fixed issue that could cause some characters to remain invulnerable for longer than intended if remaining idle after hitting a Fatal Blow
  • Fixed rare issue that could cause some characters to have no repel active if remaining idle after hitting a synchronized attack
  • Fixed a rare issue that could cause Kameos to be vulnerable while getting up from a knockdown hit reaction
  • Fixed several airborne Special Moves that allowed buffered Jumping Attacks not scanning for Air Special Moves at a higher priority
  • Fixed rare instances where the recovery of the Main Fighter after a Kameo was hit during a Summon Attack could be inconsistent for some characters
  • Uppercut Jump Cancel (Down + Back Punch, Up + Block on Kounter/Punish) now has 4 hits of armor, has consistent damage scaling, along with slowing down the opponent & pulling them towards while disabling the opponent's ability to Breaker or use a Kameo until they land
  • The following moves are now considered airborne when the character is visually off the ground:
    • Havik - Twisted Torso
    • Johnny Cage - Back To The Footure (Towards + Front Punch, Back Punch, Back Kick)
    • Kitana - Who Runs The World (Away + Front Punch, Back Kick)
    • Mileena - during Throw Backward hit animation
    • Omni-Man - Viltrumite Stance Up And Away, during Bootstain (Jump Front Punch, Back Punch, Front Punch + Front Kick) & Shoeshine (Jump Front Punch, Back Punch, Front Punch, Front Punch + Front Kick, Hold Towards) hit animation, and during Throw Backward hit animation
    • Reptile - Full Charge Devastating Blow (Away + Back Punch Hold Maximum)
    • Scorpion - during Throw Backward hit animation
    • Sindel - Royal Dismissal (Back Punch, Back Kick, Back Kick), Off The Top (Away + Back Punch, Front Kick, Back Punch), and during Throw Backward hit animation
    • Smoke - Vicious Vapors hit animation
    • Sub-Zero - Throw Backward hit animation
    • Tanya - Brought Low (Front Kick, Front Punch + Front Kick) hit animation
  • The following Kameo moves now select a location based on the side of the screen that their partner is on, was previously based on the partner's facing
    • Scorpion - Fire Breath
    • Scorpion - Get Over Here
    • Sareena - Jataaka's Kurse
    • Shujinko - Passing Time
    • Motaro - Centaurian Warp

Invasions

  • Fixed issue that allowed certain Kameos moves to cause a Kritical Hit on allies
  • Optional Encounters are labeled as optional on the Encounter breakdown

Online

  • Fix for crash that could occur in King of the Hill if a player repeatedly disconnects and reconnects in the consoles network settings
  • Fixed incorrect All-Time Stats being displayed if the user is on a different platform

Practice

  • Fixed issue with Super Fill Amount setting not being used when initially loading in after switching Kameos in Practice Settings

Character Specific Adjustments

Main Fighters

Baraka

  • Baraka Barrage 3rd hit now has 11 more frames of hit advantage
  • Improved auto-facing on (Air) Death Spin & (Air) Enhanced Death Spin final hit

Geras

  • Slow Down (Towards + Front Punch, Back Punch) recovers 9 frames faster on hit & 4 frames faster on block/miss
  • Slow Down (Towards + Front Punch, Back Punch) has 10 more frames of hit advantage when the opponent is hit from behind
  • Fixed rare situations with Fixed Point not providing any health restoration when the opponent is hit out of certain attacks

Havik

  • Fixed animation issue during Brutality victory
  • Fixed missing sound effects when Neoplasm is blocked

Kenshi

  • Fixed Ancestor being able to be hit by the following projectiles after they have disappeared
    • Mileena Straight Sai
    • Mileena Low Sai
    • Ashrah Heaven's Beacon
    • Reptile Force Ball

Kitana

  • Edenian Dance (Back Kick, Towards + Front Kick, Front Kick) has increased hit advantage on the first 3 hits

Li Mei

  • Increased walk speed
  • New attack Rising Sun (Away + Back Punch, Back Kick) added
  • Forces of Light (Front Punch, Back Punch) moves further forward
  • Seeking Sanctuary (Front Punch, Back Punch, Back Kick) moves further forward
  • Double Palm (Away + Back Punch) cancel frame is 1 frame earlier
  • Nova Burst (Away + Back Punch, Front Punch) starts up 3 frames faster
  • Fixed Fatal Blow hitting certain Kameos causing an incorrect hit animation

Liu Kang

  • Dragon's Tail first hit has 28 more frames of hit advantage

Nitara

  • (Air) Dark Plunge now does a ground bounce hit reaction & has Up Block vulnerability
  • (Air) Enhanced Dark Plunge has 20 more frames of blockstun with more pushback, 10 more frames of blockstun on flawless block, & has Up Block vulnerability
  • Bloody Bolt can no longer be cancelled into air specials on block or miss
  • Bloody Bolt & Enhanced Bloody Bolt projectile first hit no longer causes stumble animation when blocked
  • Enhanced Bloody Bolt now has an additional hit during projectile start-up, had its damage adjusted & can no longer be cancelled into air specials on block or miss
  • (Air) Dash landings now allow buffered Basic Attacks
  • Enhanced Leap of Faith can be cancelled 3 frames earlier

Raiden

  • Fixed Fatal Blow hitting certain Kameos causing an incorrect hit animation

Reptile

  • Fixed buffs lingering after (Air) Falling Fangs Cancel is performed without invisibility active

Scorpion

  • Side Kick (Back Kick) now has 9 more frames of hit advantage
  • First two hits of Sweeping Scorpion Tail (Away + Front Kick) now hit mid & can be 2in1 cancelled into special moves
  • Enhanced Flame-Port recovers 7 frames faster & no longer enables autoblock the first time in a combo
  • Fatal Blow hit region size increased when opponent is in a combo
  • Fixed visual effects from Enhanced Devouring Flame lingering during brutalities

Sindel

  • Fixed Kartwheel using incorrect animation when it is Up Blocked
  • Adjusted animation during start-up of Royal Dismissal (Back Punch, Back Kick, Back Kick)

Smoke

  • Enhanced Vicious Vapors into Vicious Vapors Cancel recovers 5 frames faster

Sub-Zero

  • Heavy Toe (Front Kick) has 2 more frames of hit advantage
  • Ice Klone has an increased hit region, & significantly increased hit region when opponent is in a combo
  • Deadly Vapors no longer enables autoblock the first time in a combo
  • Fixed Ice Klone Charge hit region lingering after connecting with one character

Tanya

  • No longer considered airborne during part of her hit animation for Back Throw

Omni-Man

  • Fatal Blow first hit no longer causes stumble animation when blocked
  • Fixed Invincible Rush overhead using incorrect animation when it is Up Blocked

Quan Chi

  • Added new attack Best Foot Backward (Down + Towards + Back Kick)
  • Fixed incorrect pushback against cornered opponent and missing visual effects during Throw Escape

Peacemaker

  • Fixed incorrect pushback against cornered opponent and missing visual effects during Throw Escape

Ermac

  • Fixed Fatal Blow causing Ermac to be briefly throw immune after the attack misses
  • Fixed animation issue during Brutality victory

Homelander

  • (Air) Diabolical Dash -> Grounding Fist can no longer be cancelled on block
  • (Air) Diabolical Dash -> Hovering Impact has 6 more frames of recovery
  • Fixed 2nd & 3rd hit of Fatal Blow not breaking armor
  • Fixed issue that allowed Flight attacks to be performed repeatedly after an opponent has been defeated
  • Fixed rare bug that could cause Homelander to have lingering momentum if (Air) God Complex is performed at specific timing as Flight duration ends
  • Fixed rare bug that could cause Flight to persist if winning a round under certain conditions
  • Fixed 2in1 cancels still sometimes being possible after a Flight attack was Up Blocked
  • Adjusted camera when Blast Off is used
  • Fixed lingering sound effects when laser attacks are interrupted during start-up
  • Fixed audio issue with performing a practice reset after connecting Homelander's "Hear No Evil" (Away + Front Kick)

Kameo Fighters

Cyrax (Kameo)

  • Cyrax can now move while holding Self-Destruct
  • Main Fighter will no longer take damage if Cyrax is hit while holding Self-Destruct
  • Cyrax will drop his bomb if he is hit while holding Self-Destruct
  • Self-Destruct explosion hit region increased & has 1 more active frame
  • Kopter Chopper can now choose to direct the opponent being hit to fly towards or away
  • Horizontal Kopter Chopper now has a white glow on Cyrax when it is executed
  • Fixed Horizontal Kopter Chopper sometimes being able to be performed while Kameos are disabled

Darrius (Kameo)

  • New follow-up attack Ground Invitational can be performed by holding Down during (Delay) Heelturn
  • New follow-up attack Army of Two can be performed by pressing Flip Stance during (Delay) Heelturn
  • Double Daegon Kick now drains 1 bar of Super Meter from opponent when it hits
  • Twister Kicks when done as a follow-up to The Double Whammy refills Kameo Meter with each hit
  • Jump cancel after The Double Whammy hits can be performed by holding up
  • The Double Whammy hit reaction gravity adjusted
  • Twister Kicks first two hits no longer cause stumble animation when blocked
  • Fixed a rare issue that could cause a specific sequence of attacks using Volleyballistic to move Darrius to an unintended location

Frost (Kameo)

  • Added new move Ice Wall (Down + Kameo Button)
  • Fixed several visual issues that could occur with Forward Throw brutality

Goro (Kameo)

  • Increased recharge rate of Punch Walk
  • Raise The Roof can now also be cancelled into Dead Weight or Punch Walk before the attack is performed
  • Punch Walk can be cancelled into Dead Weight or Shokan Stomp after any of the punches
  • Shokan Stomp now has a white glow on Goro when it is executed
  • Fixed Shokan Stomp sometimes being able to be performed while Kameos are disabled

Jax (Kameo)

  • Reduced recharge rate of Energy Wave & it now recovers 10 frames faster on block or miss

Kung Lao (Kameo)

  • Away We Go will no longer interact with a player who is in a hit reaction

Motaro (Kameo)

  • Centaurian Warp will no longer interact with a player who is in a hit reaction
  • Centaurian Warp can be directed to different ranges after grabbing his partner & has slightly increased meter refill delay
  • Fatal Blow Charge! now has armor
  • Fixed rare issue which could cause the background to remain darkened longer than intended when Charge! Is interrupted after using during Homelander's Flight

Scorpion (Kameo)

  • Added new move Aura of Flame (Hold Kameo Button during Fire Breath)

Sektor (Kameo)

  • Activate Homing now fires two missiles instead of one
  • Up Rocket starts up 5 frames faster, has different hit reactions, & has a bigger hit region when opponent is in a combo
  • When Flame Thrower is blocked or misses, player can choose to not perform second hit by holding Away + Kameo Button
  • Activate Homing now has a white glow on Sektor when it is executed
  • Fixed Activate Homing sometimes being able to be performed while Kameos are disabled

Shujinko (Kameo)

  • Shujinko will no longer take double damage during a specific window of Homelander's Flight Air Laser
  • Fixed Mimic: (Flight) Delay Ground Laser Eyes during Homelander mirror match counting as a flight cancel when used during a combo
  • Fixed Mimic: (Flight) Delay Ground Laser Eyes having incorrect momentum if repeatedly jumping over the opponent
  • Fixed issue with Shujinko performing Sub-Zero Slide having an incorrect animation if hitting opponent that has Tremor's Crystal Armor active

Sub-Zero (Kameo)

  • Fixed Kold Shoulder (During Arctic Armor) sometimes being able to be performed while Kameos are disabled

Khameleon (Kameo)

  • Fan Lift will no longer interact with a player who is in a hit reaction
  • If Khameleon is hit before Glaive returns, it will no longer return regardless of the Main Fighter blocking
  • Sai Toss has 31 more frames of vulnerability to attacks
  • Roll has 18 more frames of vulnerability to attacks on hit or miss
  • Glow has 44 more frames of vulnerability to non-projectile attacks
  • Glaive has 9 more frames of vulnerability to attacks
  • Fan Toss has 45 more frames of vulnerability to attacks
  • Fan Lift has 29 more frames of vulnerability to attacks

Janet Cage (Kameo)

  • Fixed issue with Stunt Double lingering when Sindel hits opponent's Kameo with Enhanced Queen's Kommand

Mavado (Kameo)

  • Best Feet Forward & Nindrop now have a maximum height they can be performed at
 

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