Adol is hit by sea disasters so frequently that it's joked about both in-game and by the community; there's no way we're getting on a boat with Adol, even if it's just a raft. But in Ys X: Nordics, that's exactly what you have to do — not just get on the boat with him, but enhance it, control it, and crew it. How did Nihon Falcom manage to go 35 years without giving us the helm of a ship?
NIS America didn't have the answer to that question, but the publisher did give us a chance to check out a gameplay showcase online. The 11th entry in the Ys series launched in Japan in September 2023 and sails onto Western shores this October. So, we thought of this preview event as a dip in the ocean, and a taster for what's to come from the high seas with Adol and his new companion, Karja Balta. (Don't worry Ys fans, Dogi is still there.)
Narratively, Ys X takes place after Ys II and before Ys: Memories of Celceta (which is Ys IV). That might sound alarm bells, particularly if you're trying to get into Falcom's other long-running RPG series Trails, but unlike the Zemurian epic, Ys doesn't rely on an interconnected story. And yes, Nordics is absolutely one big reference to the Normans and Normandy and the game is even set in a Gulf inspired heavily by the Bay of Biscay.
Recruiting shipmates is done either through the story or by completing sidequests, and they have different uses. Some run shops, while others just offer fun flavor text, but every single crew member can affect your ship's stats, which is crucial in one of the game's newest features: ship battles. This is basically Skies of Arcadia, but for action RPG fans.
Sticking with the crew for now, these characters will also have requests for you to fulfill, some of which will get you items and rewards, while others will flesh out that character's backstory, which is recorded in a journal. Despite Ys X narrowing down its playable cast to two, Falcom is ensuring there are plenty of memorable interactions and personalities on board your ship. Even if, early on, many of those sidequests seem to be fetch quests, it sounds like they might be worth doing.
This is extremely important when diving into ship combat, which is encountered in one of two ways. You can randomly sail past an enemy ship and engage them in a fight, or you can fight one in a scripted battle. With the latter, we saw a fight which took place as part of a Recapture mission, a two-stage expedition which sees you saving an island from the Griegr, undead creatures that plague the Obelia Gulf.
For the first stage, you need to defeat all enemy ships and destroy the barrier shielding off the island within a time limit. Cannonballs are an unlimited resource, meaning you can fire away a handful of heavy artillery at a time, wait for them to recharge, and then start again. Other ammunition is limited; torpedoes, for instance, can only be used a certain number of times per engagement.
If you're worried that this is starting to sound rather unlike a Ys game, then don't worry — dungeons and exploration are still part of the mix. Ys X's standard combat marks a shift from what fans have dubbed the 'Seven Style' — a party-based system implemented, in different ways, in Seven, Celceta, VIII, and IX. Now, instead of a three-person party, there's only Adol and Karja: Solo Mode lets you control either character, with the ability to swap between each one at any point in the fight, while Duo Mode sees Adol and Karja quite literally linking up for dual attacks.
This 'link' (called a Mana Link) is a big part of the story, and while we didn't get a chance to dive into the narrative side of things, we did get to see Adol and Karja's skills be put to the test in the second part of the Recapture mission. NIS America took us through a cave-like dungeon full of monsters, and if you're familiar with the 3D Ys games, you'll instantly feel right at home. Adol is the faster of the duo, dealing high damage in quick bursts, while Karja specializes in heavy, slower attacks that deal 'break' damage, whittling away an enemy's shield to make them vulnerable.
The Mana Link does more than just give Adol some new combat moves. Mana Actions, while providing skills in combat, also give you some traversal options within dungeons. Mana Sense, for instance, will let you see hidden items outside of combat, but in combat you can use it to slow down time. We saw Adol mount a Mana-style surfboard to skate over large gaps in the cave. These unlock via the story and look to vary up exploration a lot while hopefully allowing you to revisit areas and find new secrets.
The Ys series has gradually been getting bigger and bigger, and Ys X: Nordics might just be Falcom's biggest Ys adventure yet. While we got a taste of chapter 4 of 10 during the preview event, NIS emphasized that this wasn't the 50% mark of the game, meaning there's plenty of optional stuff to get lost in. Plus, given the larger parties of Lacrimosa of Dana and Monstrum Nox, spending time with just Adol and Karja feels refreshing.
Ys X: Nordics docks up on Nintendo Switch on 25th October 2024 in Europe and North America. Let us know below if you're ready to man the sails with Adol and crew.