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Nintendo SWITCH Cheat Codes Download

Have a Nice Death [0100125019A14000]

admin

Chad
Staff member
85%
1713293402593.png

[Have a Nice Death v1.01 TID=0100125019A14000 BID=0F265D4E6059C1EA]

[Restore Code (Use after unchecking any cheats below)]
040E0000 02148A48 52A7F008
040E0000 02138518 4EA01C08
040E0000 0268C6E0 BD401000
040E0000 0287A6D4 BD403281
040E0000 047CF244 B9401909
040E0000 047CF57C F9402908
040E0000 047CF26C B9401909
040E0000 047CF58C F9400AE8
040E0000 023F7814 D63F0120
040E0000 04879A44 D63F0120
040E0000 027E7744 B9401908
080E0000 027E8E84 54000280 7100091F
040E0000 047D69CC 2A0103F6

[№ 1. Invisible to Enemies]
580F0000 066CF588
580F1000 000000B8
580F1000 00000018
580F1000 00000010
580F1000 00000020
780F0000 00000060
610F1000 00000000 00000001

[№ 2. Full health recovery on death]
580F0000 066CF588
580F1000 000000B8
580F1000 00000018
580F1000 00000010
580F1000 00000020
580F1000 00000038
780F0000 00000039
610F1000 00000000 00000001

[№ 3. Health Cap rise to 9999]
580F0000 066CF588
580F1000 000000B8
580F1000 00000018
580F1000 00000010
580F1000 00000020
580F1000 00000038
780F0000 00000034
640F1000 00000000 461C3C00

[№ 4. Invincible]
580F0000 066CF588
580F1000 000000B8
580F1000 00000018
580F1000 00000010
580F1000 00000020
580F1000 00000038
780F0000 00000038
610F1000 00000000 00000000

[№ 5. Clear Permanent Damage (restore lost health)]
580F0000 066CF588
580F1000 000000B8
580F1000 00000018
580F1000 00000010
580F1000 00000020
580F1000 00000038
780F0000 00000068
640F1000 00000000 00000000

[№ 6. Suicide (Hold L3+R3 and attacked by enemy)]
580F0000 066CF588
580F1000 000000B8
580F1000 00000018
580F1000 00000010
580F1000 00000020
580F1000 00000038
780F0000 00000030
80000030
640F1000 00000000 3F800000
20000000

[№ 7. Damage Multiplier 5x]
040E0000 02148A48 52A81408

[№ 8. Damage Multiplier 100x]
040E0000 02148A48 52A85908

[№ 9. Mana Cap rise to 999]
580F0000 066CF588
580F1000 000000B8
580F1000 00000018
580F1000 00000010
580F1000 00000020
580F1000 00000098
580F1000 00000190
780F0000 0000003C
640F1000 00000000 4479C000

[№10. Inf. Mana]
040E0000 02138518 1E2703E8

[№11. Mana Refill Faster]
580F0000 066CF588
580F1000 000000B8
580F1000 00000018
580F1000 00000010
580F1000 00000020
580F1000 00000098
580F1000 00000190
580F1000 00000028
580F1000 00000020
780F0000 00000028
680F1000 00000000 00000000
680F1000 42C80000 42C80000

[№12. Attack skills have no Cooldown]
040E0000 0268C6E0 BD404A60

[№13. Movement Speed 1.25x]
580F0000 066CF588
580F1000 000000B8
580F1000 00000018
580F1000 00000010
580F1000 00000020
580F1000 00000028
780F0000 00000074
640F1000 00000000 3FA00000

[№14. Inf. Air Jump]
580F0000 066CF588
580F1000 000000B8
580F1000 00000018
580F1000 00000010
580F1000 00000020
580F1000 00000090
780F0000 000000CC
640F1000 00000000 00000001

[№15. 30s Hold Jump (Moon Jump)]
040E0000 0287A6D4 1E27D001

[№16. Inf. Air Dash with no cooldown)]
580F0000 066CF588
580F1000 000000B8
580F1000 00000018
580F1000 00000010
580F1000 00000020
580F1000 000000A8
780F0000 00000094
640F1000 00000000 0000000A
580F0000 066CF588
580F1000 000000B8
580F1000 00000018
580F1000 00000010
580F1000 00000020
580F1000 000000A8
780F0000 00000098
640F1000 00000000 00000000

[№17. Keep Dash (Hold ZR)]
580F0000 066CF588
580F1000 000000B8
580F1000 00000018
580F1000 00000010
580F1000 00000020
580F1000 000000A8
780F0000 000000A8
80000200
640F1000 00000000 00000000
20000000

[№18. Frenzy Bar always Max]
580F0000 066CF588
580F1000 000000B8
580F1000 00000018
580F1000 00000010
580F1000 00000020
580F1000 00000098
580F1000 00000198
780F0000 00000058
640F1000 00000000 42FA0000

[№19. 6 Anima Space]
580F0000 066CF588
580F1000 000000B8
580F1000 00000018
580F1000 00000010
580F1000 00000020
580F1000 00000098
580F1000 00000198
580F1000 00000030
580F1000 00000038
580F1000 00000040
580F1000 00000050
780F0000 00000020
640F1000 00000000 00000006

[№20. Inf. Blue Anima (L)]
580F0000 066CF588
580F1000 000000B8
580F1000 00000018
580F1000 00000010
580F1000 00000020
580F1000 00000098
580F1000 00000198
580F1000 00000030
580F1000 00000038
780F0000 00000058
640F1000 00000000 00000003

[№21. Inf. Rare Anima (Long Press L)]
580F0000 066CF588
580F1000 000000B8
580F1000 00000018
580F1000 00000010
580F1000 00000020
580F1000 00000098
580F1000 00000198
580F1000 00000030
580F1000 00000038
780F0000 0000005C
640F1000 00000000 00000003

[№22. 999999 Ingot]
580F0000 066CF3D0
580F1000 000000B8
580F1000 00000000
580F1000 00000010
580F1000 00000050
580F1000 00000010
580F1000 00000030
780F0000 00000010
640F1000 00000000 000F423F

[№23. 5x Ingot Receive Rate]
080E0000 048A4FF8 D65F03C0 0B130A73
040E0000 048A4FF4 B9401909
040E0000 047CF244 9403576C

[№24. Inf. Percious Ingot (Never decrease)]
080E0000 048A4FEC D65F03C0 2A1F03F3
040E0000 048A4FE8 F9402908
040E0000 047CF57C 9403569B

[№25. 9999 Soulary]
580F0000 066CF540
580F1000 000000B8
580F1000 00000000
580F1000 00000010
580F1000 00000010
580F1000 00000020
580F1000 00000010
580F1000 00000010
580F1000 00000020
780F0000 00000010
640F1000 00000000 0000270F

[№26. 999 Prismium]
580F0000 066CF540
580F1000 000000B8
580F1000 00000000
580F1000 00000010
580F1000 00000010
580F1000 00000020
580F1000 00000010
580F1000 00000010
580F1000 00000028
780F0000 00000010
640F1000 00000000 000003E7

[№27. 5x Soulary and prismium Receive Rate]
080E0000 048A4FE0 D65F03C0 0B130A73
040E0000 048A4FDC B9401909
040E0000 047CF26C 9403575C

[№28. Soulary and prismium do not decrease]
080E0000 048A4FD4 D65F03C0 2A1F03F3
040E0000 048A4FD0 F9400AE8
040E0000 047CF58C 94035691

[№29. Can upgrade even lack of prisms]
040E0000 023F7814 52807CE0
040E0000 04879A44 52807CE0

[№30. Curse-Reroll (CR) 99 token]
580F0000 066CF540
580F1000 000000B8
580F1000 00000000
580F1000 00000010
580F1000 00000010
580F1000 00000020
580F1000 00000010
580F1000 00000010
580F1000 00000040
780F0000 00000010
640F1000 00000000 00000063

[№31. Anti-Penalty 99 pcs]
580F0000 066CF540
580F1000 000000B8
580F1000 00000000
580F1000 00000010
580F1000 00000010
580F1000 00000020
580F1000 00000010
580F1000 00000010
580F1000 00000038
780F0000 00000010
640F1000 00000000 00000063

[№32. No penalty for Danger Curses]
040E0000 027E7744 2A1F03E8
080E0000 027E8E84 5400028A 7100051F

[№33. 5x EXP Multiplier]
040E0000 047D69CC 0B010836

[№34. Skip Sub Stage 2-6]
580F0000 066CF540
580F1000 000000B8
580F1000 00000000
580F1000 00000010
580F1000 00000010
580F1000 00000020
580F1000 00000068
780F0000 00000014
640F1000 00000000 00000006

[This set of cheats is created by Eiffel2018, enjoy!]

Python:
import sys
sys.path.insert(1,'..\__python__')
from cheatLib import *

################################ START ######################################

Init('Have a Nice Death' , '祝你死得愉快', False)


PlayerSpawner_Type=GetADRL(AOB('? ? ? ? ? ? ? 91 ? ? ? ? 28 00 80 52 88 ? ? 39 60 ? ? F9 08 E0 40 B9 68 00 00 35 ? ? ? ? 60 ? ? F9 08 5C 40 F9 08 0D 40 F9 28 02 00 B4'))
# PlayerSpawner_Type=0x66cf588
PlayerDeathApprenticeControllableController = [PlayerSpawner_Type,0xB8,0x18,0x10,0x20]

GroundControllerMovementClassic = PlayerDeathApprenticeControllableController + [0x28]
GlobalMoveMultiplier = GroundControllerMovementClassic + [0x74] # default 1.0

ClassicHealthManager = PlayerDeathApprenticeControllableController + [0x38]
currentLife = ClassicHealthManager + [0x30]
currentMaxLife = ClassicHealthManager + [0x34]
CanLooseLife = ClassicHealthManager + [0x38]
RefillLifeWhenDead = ClassicHealthManager + [0x39]
permanentDamage = ClassicHealthManager + [0x68]
DeathApprenticeLifeBarUI = ClassicHealthManager + [0x40]
DeathApprenticeLifeBarUI_LifePercent = DeathApprenticeLifeBarUI + [0x14C]

InvisibleFromEnemies = PlayerDeathApprenticeControllableController + [0x60]

# PlayerMeleeFightComponent=[PlayerDeathApprenticeControllableController,0x70] # _70_fight
PlayerMeleeFightComponent = PlayerDeathApprenticeControllableController + [0x98] # _98_playerFight
CoodownBeforeNextAttack = PlayerMeleeFightComponent + [0xB8] # default 0.3
TemporaryDamageMultiplicator = PlayerMeleeFightComponent + [0x138] # default 1.0    reset at main+2144BAC and main+2148A48
TemporaryAdditionalDamage = PlayerMeleeFightComponent + [0x13C] # default 0
TemporaryAtkDamageMultiplicator = PlayerMeleeFightComponent + [0x140] # default 1.0   reset at main+2144BC8
TemporaryAtkAdditionalDamage = PlayerMeleeFightComponent + [0x144] # default 0
ManaManager = PlayerMeleeFightComponent + [0x190]
CurrentMana = ManaManager + [0x38]
CurrentMaxMana = ManaManager + [0x3C]
refillTimer = ManaManager + [0x40]
ManaManagerCurrentData = ManaManager + [0x28,0x20]
refillDelay = ManaManagerCurrentData + [0x28] # default 0.9
refillSpeed = ManaManagerCurrentData + [0x30] # default 10.0
emptyRefillDelay = ManaManagerCurrentData + [0x2C] # default 4.0
emptyRefillSpeed = ManaManagerCurrentData + [0x34] # default 30.9
RestingWeaponBehavior = PlayerMeleeFightComponent + [0x198]
restAtkJauge = RestingWeaponBehavior + [0x58] # max 125.0
Skill1_maxTimeCooldown = PlayerMeleeFightComponent + [0x200,0x10,0x20,0x30]
Skill1_maxTimeByCharge = PlayerMeleeFightComponent + [0x200,0x10,0x20,0x48]
Skill1_currentCooldown = PlayerMeleeFightComponent + [0x200,0x10,0x20,0x38,0x10,0x20,0x10]
Skill2_maxTimeCooldown = PlayerMeleeFightComponent + [0x200,0x10,0x28,0x30]
Skill2_maxTimeByCharge = PlayerMeleeFightComponent + [0x200,0x10,0x28,0x48]
Skill2_currentCooldown = PlayerMeleeFightComponent + [0x200,0x10,0x28,0x38,0x10,0x20,0x10] # from 0 to maxTimeByCharge

DAJumpHandler = PlayerDeathApprenticeControllableController + [0x90]
CanJump = DAJumpHandler + [0xAA]
availableJumps = DAJumpHandler + [0xCC]
JumpForce = DAJumpHandler + [0x30,0x28]
HoldJumpMaxDuration = DAJumpHandler + [0x48,0x20,0x28,0x20,0x50,0x20,0x30] # enlarge for moon jump while JumpMaxDuration keeps default value
JumpMaxDuration = DAJumpHandler + [0xA4] # keep 0.35

ClassicDashHandler = PlayerDeathApprenticeControllableController + [0xA8]
speed = ClassicDashHandler + [0x20,0x20,0x38] # _20_allData -> _20_currentData -> _38_speed (default 35.5)
duration = ClassicDashHandler + [0x20,0x20,0x30,0x20] # _20_allData -> _20_currentData -> _30_duration (default 0.18) after dashing
maxAirDash = ClassicDashHandler + [0x20,0x20,0x50] # _20_allData -> _20_currentData -> _50_maxAirDash (default 2)
CurrentAvailableAirDash = ClassicDashHandler + [0x94] # set to a large number = infinite dash
cooldown = ClassicDashHandler + [0x20,0x20,0x28,0x20] # _20_allData -> _20_currentData -> _28_cooldown (default 0.65) after dashing
cooldownDash = ClassicDashHandler + [0x98] # cool down time left currently
dashTime = ClassicDashHandler + [0xA8] # set to zero for non-stop dashing
timeBetweenMultipleDash = ClassicDashHandler + [0x20,0x20,0x90,0x20]

PlayerData_Type = GetADRP(AOB('08 ? ? F9 08 5D 40 F9 08 01 40 F9 08 01 00 B4 ? ? ? ? 29 ? ? F9 0A 01 40 F9 4C B1 44 39 2B B1 44 39 9F 01 0B 6B 62 00 00 54'))
# PlayerData_Type=0x66CF540
DeathApPlayerData = [PlayerData_Type,0xB8,0,0x10,0x10,0x20]
timer = DeathApPlayerData + [0x34]
gamerun_collectibles = DeathApPlayerData + [0x10,0x10]
Soulary = gamerun_collectibles + [0x20,0x10]
Prismium = gamerun_collectibles + [0x28,0x10]
AntiPenalty = gamerun_collectibles + [0x38,0x10]
CurseReroll = gamerun_collectibles + [0x40,0x10]
Anima = DeathApPlayerData + [0x4C]
RareAnima = DeathApPlayerData + [0x50]
SubLevelIndex = DeathApPlayerData + [0x68,0x14]
PlayerUIBehavior = RestingWeaponBehavior + [0x30]
AnimaManager = PlayerUIBehavior + [0x38]
maximumAnimaCharge = AnimaManager + [0x40,0x50,0x20]
AnimaCount = AnimaManager + [0x58]
RareAnimaCount = AnimaManager + [0x5C]

PersistentGameData=GetADRL(AOB('? ? ? ? ? ? ? 91 ? ? ? ? 28 00 80 52 88 ? ? 39 ? ? ? ? 08 ? ? F9 08 5D 40 F9 08 01 40 F9 A8 04 00 B4'))
# PersistentGameData=0x66CF3D0;
PersistentGameData_AllData = [PersistentGameData,0xB8,0,0x10]
playTime = PersistentGameData_AllData + [0x14]
Ingot = PersistentGameData_AllData + [0x50,0x10,0x30,0x10]  #
runCount = PersistentGameData_AllData + [0x18]
runSucceed = PersistentGameData_AllData + [0x1C]
easyModeEnabled = PersistentGameData_AllData + [0x20]
currentDifficultyIndex = PersistentGameData_AllData + [0x24]
hasBeattenWarBoss = PersistentGameData_AllData + [0x28]
hasBeattenTimeBoss = PersistentGameData_AllData + [0x29]
hasSeenNormalEnding = PersistentGameData_AllData + [0x2A]
hasSeenSpecialEnding = PersistentGameData_AllData + [0x2B]
playerLevel = PersistentGameData_AllData + [0xD0,0x10]
currentXP = PersistentGameData_AllData + [0xD0,0x14]
bonusGoldPercentage = PersistentGameData_AllData + [0xD0,0x18]
shopDiscountState = PersistentGameData_AllData + [0xD0,0x28]
giftPackLevel  = PersistentGameData_AllData + [0xD0,0x2C]


PermanentUpgradesManagerSingleton=GetADRL(AOB('? ? ? ? ? ? ? 91 ? ? ? ? 28 00 80 52 88 ? ? 39 ? ? ? ? 08 ? ? F9 08 5D 40 F9 08 01 40 F9 A8 04 00 B4'))
# PermanentUpgradesManagerSingleton=0x66F49A8
PermanentUpgradesManager = [PermanentUpgradesManagerSingleton,0x20,0xB8,0]
currentLevel = PermanentUpgradesManager + [0x20]
currentXp = PermanentUpgradesManager + [0x24]
BonusGoldPercentage = PermanentUpgradesManager + [0x28]
ShopDiscount = PermanentUpgradesManager + [0x38]
GiftPackLevel = PermanentUpgradesManager + [0x3C]
chanceOfObtainingUpgradedWeapon = PermanentUpgradesManager + [0x40,0x20]
showDebugMessages = PermanentUpgradesManager + [0x48]
shopPromoChance = PermanentUpgradesManager + [0x18,0x28] # default 20.0



#################################################################################################

AddCheat('Invisible to Enemies', '對敵人隱身') # ClassicHealthManager + 0x30 / ClassicHealthManager + 0x38
PointerHack(InvisibleFromEnemies,1,1)
# Hack('19 E1 00 39 E8 ? ? 39','STRB WZR, [X8,#0x38]')

AddCheat('Full health recovery on death', '玩家不死 (死亡時滿血回復)')
PointerHack(RefillLifeWhenDead,1,1)

AddCheat('Health Cap rise to 9999', '玩家生命上限 提升至 9999') # ClassicHealthManager + 0x34
PointerHack(currentMaxLife, Float2DWord(9999))
# CodeCave('00 30 40 BD 08 30 40 F9',('LDR X8, [X0,0x28]','LDR X8, [X8]', 'LDR X8, [X8,#0x10]', 'LDRB X8, [X8]', 'CMP W8,0x52', 'BNE .+8', 'LDR S0,{end}-4','STR S0,[X0,#0x34]','LDR S0,[X0,#0x30]','B {back}',Float2DWord(9999)),use_BL=False)

AddCheat('Invincible', '玩家無敵') # ClassicHealthManager + 0x30 / ClassicHealthManager + 0x38
PointerHack(CanLooseLife,0,1)
# Hack('19 E1 00 39 E8 ? ? 39','STRB WZR, [X8,#0x38]')

AddCheat('Clear Permanent Damage (restore lost health)', '清空玩家的永久勞損') # ClassicHealthManager + 0x68
PointerHack(permanentDamage,0)
# Hack('C0 03 5F D6 E1 03 27 1E 00 28 21 1E', 'STR WZR,[X0,#0x68]')

AddCheat('Suicide (Hold L3+R3 and attacked by enemy)', '自殺 (長按 L3+R3 後被人攻擊)')
PointerHack(currentLife,Float2DWord(1),useButton=MixButtons(['L3','R3']))

AddCheat('Damage Multiplier 5x', '對敵傷害倍率 5x')
# Hack('08 F0 A7 52 68 9E 00 F9 68 52 40 F9 48 F6 FF B4','MOV W8, #0x40A00000')
Hack('08 F0 A7 52 88 9E 00 F9','MOV W8, #0x40A00000')

AddCheat('Damage Multiplier 100x', '對敵傷害倍率 100x')
# Hack('08 F0 A7 52 68 9E 00 F9 68 52 40 F9 48 F6 FF B4','MOV W8, #0x42C80000')
Hack('08 F0 A7 52 88 9E 00 F9','MOV W8, #0x42C80000', False)


AddCheat('Mana Cap rise to 999', '魔力上限 提升至 999') # ManaManager + 0x3C
PointerHack(CurrentMaxMana,Float2DWord(999))
# CodeCave('F3 03 00 AA C8 00 00 37 ? ? ? ? ? ? ? 91 ? ? ? ? 28 00 80 52 88 ? ? 39 68 42 40 BD', ('LDR S8,{end}-4','STR S8,[X0,#0x3C]','MOV X19, X0','RET',Float2DWord(8888)))

AddCheat('Inf. Mana', '魔力不減') # ManaManager + 0x38
Hack('08 1C A0 4E F3 03 00 AA C8 00 00 37 ? ? ? ? ? ? ? 91 ? ? ? ? 28 00 80 52 88 ? ? 39 60 16 40 F9 60 09 00 B4' ,'FMOV S8, WZR')

AddCheat('Mana Refill Faster', '魔力快速回補') # ManaManager + 0x40
PointerHack(refillDelay,[0,Float2DWord(100)+Float2DWord(100)],8)
# Hack('? ? ? ? 40 09 20 1E 01 09 20 1E', 'FMOV S0, #31')

AddCheat('Attack skills have no Cooldown', '攻擊技能無冷卻')
Hack('00 10 40 BD 00 28 28 1E', 'LDR S0, [X19,#0x48]')
# PointerHack(Skill1_maxTimeCooldown,0)
# PointerHack(Skill2_maxTimeCooldown,0)



AddCheat('Movement Speed 1.25x', '移動速度 1.25x')
PointerHack(GlobalMoveMultiplier,Float2DWord(1.25))


AddCheat('Inf. Air Jump', '無限半空跳') # Available Jumps = ptr([,0x10,0x4C,0x80])  Had Jumped = ptr([,0x10,0x4C,0x6D])  Can Jumped = ptr([,0x10,0x4C,0x6E])
# Hack('01 CC 00 B9 C0 03 5F D6 1F 20 03 D5 1F 20 03 D5 FD ? ? A9 FC ? ? A9','NOP')
PointerHack(availableJumps,1)

AddCheat('30s Hold Jump (Moon Jump)', '30秒登月跳 (長按B躍升最多30秒)')
Hack('81 32 40 BD 00 20 21 1E 00 4C 21 1E','FMOV S1, 30.0')
# PointerHack(HoldJumpMaxDuration,Float2DWord(30))
# PointerHack(JumpMaxDuration,Float2DWord(0.35))

AddCheat('Inf. Air Dash with no cooldown)', '連續空中衝刺 (無須冷卻)')
# Hack('20 01 3F D6 E0 EE 07 36 68 26 40 F9','MOV W0, 1')
PointerHack(CurrentAvailableAirDash,10)
PointerHack(cooldownDash,0)

AddCheat('Keep Dash (Hold ZR)', '一直衝刺 (長按ZR)')
PointerHack(dashTime,0, 4, 'ZR')



# AddCheat('Frenzy Bar Instant Max', '暴怒槽快速加滿') # RestingWeaponBehavior RestAttackGauge+2C = ptr([,0x10,0x38,0xDC,0x2C])
# Hack('00 CC 2A 1E 48 21 20 1E E1 03 27 1E 00 5C 21 1E 60 5A 00 BD','NOP')

# AddCheat('Inf. Frenzy Attack (ZL+Y/X/A)', '暴怒槽不減 (ZL+Y/X/A)') # RestAttackGauge+2C = ptr([,0x10,0x38,0xDC,0x2C])
# Hack('1F 2C 00 F9 FD 7B C1 A8','NOP')

AddCheat('Frenzy Bar always Max', '暴怒槽常滿')
PointerHack(restAtkJauge,Float2DWord(125))


AddCheat('6 Anima Space', '靈魂碎片槽6格')
PointerHack(maximumAnimaCharge,6)

AddCheat('Inf. Blue Anima (L)', '藍色靈魂碎片x3 (L)') # aDeathApData+0x4C
PointerHack(AnimaCount,3)
# Hack('08 05 00 51 60 22 40 F9 68 5A 00 B9','NOP')
# Hack('08 05 00 71 8B 00 00 54 08 58 00 B9','CMP W8, WZR') # 老虎机

AddCheat('Inf. Rare Anima (Long Press L)', '金色靈魂碎片x3 (長按L)') # aDeathApData+0x50
# Hack('08 05 00 51 60 22 40 F9 68 5E 00 B9','NOP')
PointerHack(RareAnimaCount,3)


AddCheat('999999 Ingot', '999999 因果特幣')
PointerHack(Ingot,999999)

AddCheat('5x Ingot Receive Rate', '5x 因果特幣倍率')
CodeCave('09 19 40 B9 3F 01 14 6B 2D 0E 00 54', ['LDR W9, [X8,#0x18]','ADD W19, W19, W19, LSL#2','RET'])
# Hack('F3 03 03 2A F4 03 02 2A F5 03 01 2A F6 03 00 AA 88 04 00 37', 'ADD W19, W3, W3, LSL#2')

AddCheat('Inf. Percious Ingot', '因果特幣不減')
CodeCave('08 29 40 F9 A8 00 00 B5 ? ? ? ? 37 0A 00 B4', ['LDR X8, [X8,#0x50]','MOV W19, WZR','RET'])
# Hack('F3 03 03 2A F4 03 02 2A F5 03 01 2A F6 03 00 AA C8 03 00 37','MOV W19, WZR') # no decrease


AddCheat('9999 Soulary', '9999 冥幣')
PointerHack(Soulary,9999)

AddCheat('999 Prismium', '999 紙條')
PointerHack(Prismium,999)

AddCheat('5x Soulary and prismium Receive Rate', '5x 冥幣/紙條倍率') # p(ptr([aDeathApData,0x10,0x10,0x20,0x10]))
CodeCave('09 19 40 B9 3F 01 14 6B ED 0C 00 54', ['LDR W9, [X8,#0x18]','ADD W19, W19, W19, LSL#2','RET'])

AddCheat('Soulary and prismium do not decrease', '冥幣/紙條不減')
CodeCave('E8 0A 40 F9 E8 09 00 B4 08 09 40 F9', ['LDR X8, [X23,#0x10]','MOV W19, WZR','RET'])
# Hack('FF 83 02 D1 E9 23 03 6D FD 7B 04 A9 FD 03 01 91 FC 6F 05 A9 FA 67 06 A9 F8 5F 07 A9 F6 57 08 A9 F4 4F 09 A9 ? ? ? ? 68 ? ? 39 F6 03 02 2A','MOV W0,WZR') # free shopping


AddCheat('Can upgrade even lack of prisms', '沒有假條仍可升級商店或變形鐮刀') # p(ptr([aDeathApData,0x10,0x10,0x28,0x10]))
Hack('20 01 3F D6 1F 00 1C 6B AB 00 00 54','MOV W0, #999')
Hack('20 01 3F D6 1F 04 00 71 0B 03 00 54 88 ? ? F9', 'MOV W0, #999')

DeathApPlayerData_typeinfo = GetADRP(AOB('08 ? ? F9 08 5D 40 F9 08 01 40 F9 08 01 00 B4 ? ? ? ? 29 ? ? F9 0A 01 40 F9 4C B1 44 39 2B B1 44 39 9F 01 0B 6B 62 00 00 54'))
AddCheat('Curse-Reroll (CR) 99 token','詛咒重擲CR 99個')
PointerHack(CurseReroll,99)

AddCheat('Anti-Penalty 99 pcs','免罰金牌 99個')
PointerHack(AntiPenalty,99)

AddCheat('No penalty for Danger Curses', '接受阻咒不會受徵罰')
Hack('08 19 40 B9 1F 05 00 71 CB 11 00 54','MOV W8, WZR')
Hack('1F 09 00 71 80 02 00 54 1F 05 00 71 40 01 00 54',['CMP W8,#1','BGE {there}'])


AddCheat('5x EXP Multiplier', '5x 經驗值倍率')
#Hack('F6 03 01 2A F3 03 00 AA ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? 3C 00 80 52', 'ADD W22, W1, W1, LSL#2') # PermanentUpgradesManager.GiveXp
Hack(AOB2('08 01 38 1E 09 F0 AF 52 20 01 27 1E 09 00 B0 52 00 21 20 1E 21 01 88 1A',0x18,ASM('MOV W25, W1')), 'ADD W25, W1, W1, LSL#2')


AddCheat('Skip Sub Stage 2-6', '略過 版圖2-6, 快速通關')
# Hack('F7 03 01 2A F8 03 00 AA 28 01 00 37 ? ? ? ? ? ? ? 91 ? ? ? ? ? ? ? ? ? ? ? 91 ? ? ? ? 28 00 80 52 28 ? ? 39 E0 03 18 AA','MOV W1, #7')
PointerHack(SubLevelIndex,6)


################################# END #######################################

HackComplete()

v1.0.2+ check the attach files
 

Attachments

  • (v1.0.2) Have a Nice Death.7z
    2.8 KB · Views: 0
  • 0100125019A14000.7z
    1.5 KB · Views: 0

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