On X, we got a short clip showing the shinobi in action, and it certainly looks more like the Assassin's Creed of old. While both protagonists can, of course, sneak and fight as the situation requires, Naoe is much more geared towards taking the quiet approach, with specialized gear and abilities to aid in the endeavor.
Shadows has been in development for four years, the longest dev cycle for a game in the series, which we think is probably for the best and hopefully less all-consuming. Valhalla was just too much game, and we hope Ubisoft has learned its lesson, creating a more focused and concise world to get lost in.
What do you think of Naoe's more acrobatic, traditionally assassin-style gameplay? Are you picking up Assassin's Creed Shadows in November? Let us know in the comments section below.