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Nintendo SWITCH Cheat Codes Download

Fire Emblem Engage 2.0.0 TID: 0100A6301214E000 BID: 8C08B9719E085F91

 
 

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Chad
Staff member
85%
Looking for a different, more combat focus set of codes for engaged? i will be posting the codes i used for this game. and i will also be explaining each code.

It has come to my attention that a lot of the gamers for this are using an emulator, I regret to inform you that my pc is not powerful enough to research and test on the pc, and while mobile users can't see signatures, it does say that I don't test for emulator compatibility.

Update notice: In order to avoid future confusion, i will now encoding the groundwork code with the version is for in the title.
update2: if you are on the Bonus DLC you will notice that the inf attacks and other codes that are suppose to work with allies WILL NOT WORK with the twin or the four winds, this is because of how the code separates allies from enemies, i really dont want to change the length of the code, but it might be necessary because of a separate check.

Code:
[Groundwork code 2.0.0a]
04000000 03F47F00 D00137C9
04000000 03F47F04 913C0129
04000000 03F47F08 B941BEF8
04000000 03F47F0C B9000D38
04000000 03F47F10 35000058
04000000 03F47F14 91002129
04000000 03F47F18 F9000937
04000000 03F47F1C 3946F2F8
04000000 03F47F20 176B6A7D
04000000 01A22910 1494957C
580A0000 06641F10
580B0000 06641F18
perhaps my most single important code, as this is what sets up several things, include the id, ally, and enemy pointers/values. without this codes, nearly all of my codes would ether fail or crash the game.
update: i did have to switch the E register, so it play nice with Eiffel's codes. so you should been able to use eiffel's codes with my codes. and yes, if you notice the a in the title, sadly i did have to re-arrange the data section that housed the pointers.
Code:
[get current unit Bond address v2.0a]
04000000 03F47F24 D00137C1
04000000 03F47F28 F9079020
04000000 03F47F2C 3940A001
04000000 03F47F30 17B01769
04000000 02B4DCD0 144FE895

[pointer for bond level]
580F0000 06641F20
780F0000 00000028
620F0000 00000000 00000000

[pointer for bond Exp]
580F0000 06641F20
780F0000 0000002A
620F0000 00000000 00000000

[Emblem is MAX level]
580F0000 06641F20
780F0000 00000028
640F0000 00000000 00D00014
this one is for reducing the grind of emblem training/bonding (if you are one of those.....) or for more advance users of edizon/Zing.
What it does is find the address of your "current" emblem.
I've just figured out how to make the emblem lv cheat working!
Did work on game v1.2~1.3, and should work for the later version

Here's my step:
0. Got a character with all 17 rings lv20 bond maually (this step might not be necessary, but I just put it here for referrence, in my case it is the protagnist)

1. Give every character a weapon which he can equiped (must do this step, tested, those characters without weapon wont get their emblem skills correctly)
2. Turn on all emblem related cheats and scroll them in the arena training menu as before in my case (or maybe in the emblem eqiup menu also work?)
3. Go to dlc kiki battle map (or maybe any dlc map, normal map wont work, tested) after finishing loading then just quit the battle
4. Now you got all rings function in lv20 properlly.

no need to battle or time travel stuff
Addresses how to fix a certain "weapons not unlocked with max level" concern...
For the advance users, you can bookmark the pointers and monitor/edit the values if you want.

Code:
[emblem training cost 0]
04000000 01BA93E4 52800015
the code is self explaining, now you use the bond fragments somewhere else.

Code:
[inf staves count]
04000000 01FAE7A8 51000108
this code i have used to prevent the staves from breaking, but it also has an inf items effect.

Code:
[auto weaken last registered enemy]
400C0000 00000000 0000008B
610C01E0 00000000 00000001

[auto kill last registered enemy]
400C0000 00000000 0000008B
610C01E0 00000000 00000000

[refill Hp of last registered ally]
510D0000 06641F01
C016D400 00000000
A1DA0200 0000008B
20000000

[calc hp (gcv)]
58010000 06641F10
58011000 00000048
98941000
58041000 000000D0
58011000 000000C8
58041000 00000010
58011000 00000010
51011000 00000020
51041000 00000020
58020000 06641F10
58021000 00000058
58021000 00000010
51021000 00000020
58030000 06641F10
58031000 00000150
58031000 00000010
58031000 00000010
51031000 00000020
92022030
92011020
A1100400 06641F01
C0111540
A1400400 06641F01
20000000
dont let the calc hp scare you, it takes the ally pointer that is established by the groundwork code, and calculates what the maxhp should be, there is a builtin limit function should your stats not make sense somehow (ie 50+70 = 120, but your class limit is 100, so the maxhp would be 100.) for the Ally refill code, you do have to leave the calc hp code on, as it the groundwork does update even on the enemy phase, and therefore, after combat, (if your unit is still alive,) the ally get a health refill. as for the weaken/kill, you do still have to move the cursor over them, so the code can get their address.
if you want invincible unit, eiffel does have a code for that on his page: here

Code:
[engage meter maxed | extended (+)]
80000400
400C0000 00000000 00000091
620C01A0 00000000 00000007
20000000

[inf Attacks(Left Stick Click)]
80000010
9899A000
58091000 00000010
400C0000 00000000 00000010
610C0190 00000000 00000000
400C0000 00000000 00000013
610C0190 00000000 00000000
20000000

[force disengage (ZL+B)]
80000102
9899A000
58091000 00000010
400C0000 00000000 00000012
610C0190 00000000 00000000
20000000
these codes allow you to engage whenever, or if you want to disengage (rather than wait 3-4 turns), you can. the inf attack resets both your normal attack and emblem bond ability.
now if you do have access to engage+, you need to press (-) on the unit the code is not working for and then do the inf attacks code. also if you force disengage, you need to press (+) twice to access the emblem you assign to you/unit

Code:
[Mostly large attack range for allies]
04000000 01A46760 394192E0
80000100
04000000 01A46760 52800C80
20000000
^ so this code "extends" the max range of most attack/single space options. so things staffs and most attack now have a range of about 100,
the bad thing about the code is that the enemy can also take a swipe at you while you have the code on (,hence the button activation part).

Code:
[max capped stats]
800000C2
580F0000 06641F10
580F1000 00000048
989EF000
580E1000 00000058
580F1000 000000D0
580F1000 00000010
780E0000 00000020
780F0000 00000020
680E1000 7F7F7F7F 7F7F7F7F
680F1000 F0F0F0F0 F0F0F0F0
620E1000 00000000 00007F7F
620F1000 00000000 0000F0F0
610E0000 00000000 0000007F
610F0000 00000000 000000F0
20000000

[weapons]
580F0000 06641F10
580F1000 00000048
580F1000 00000098
780F0000 00000021
680F0000 01010101 01010101

[level]
580F0000 06641F10
580F1000 00000048
580F1000 000000A8
780F0000 00000024
680F1000 00000005 00000005
680F1000 00000005 00000005
680F1000 00000005 00000005
680F1000 00000005 00000005

[max weapon prof.]
580F0000 06641F10
580F1000 00000130
780F0000 00000010
640F0000 00000000 000001FE
These ones temporarily modify what weapons you can equip, what level you can equip, and what your base/max stats are, (which i discovered is not 0xFF but 0x7F which is a signed byte, so in theory the highest number base+class would be 255. the problem with modifying class is that the enemy ALSO get the boosts.

Code:
[Can change to any class*]
04000000 019C6814 52803FC8
04000000 019C6A24 52800288
04000000 019C71E0 52800028
now this code are slightly complex to use, as it does allow to switch to ANY class, but depending on your unit in question:
Base class: go the 1st (and only) advance first, THEN the class you want.
Special class: go to base class first, then go the only base->advance class first, THEN the class you want.
Advance class: go to the class you want.

some examples of how to use the code...
example below is lvl 9 Diamant who want to be a.......wolf knight (knife)
since he's 9, he is not in an advance class yet, so first re-class to successeur, then re-class to wolf knight

next example is lvl 14 Lapis with the special class Theif -> Swordmaster
.......i will probably update this code again, but the way to do it is: thief -> any base class -> swordmaster.

Code:
[Control Enemy]
04000000 0266120C B9402109
04000000 0266120C 52800009
this does allow you to control the enemy as you would your units, but the difference is that you can not trade with the enemy, i do have a way, but i am trying to see if i cant do this another way.....
im including the off code in case you want to turn it into a button code, since this does break the L/R switch to units on the same side feature....
.
.
now, the new to 2.0.0 codes:
Code:
[Setup Enemy swipe]
580F0000 06641F18
580F1000 00000050
780F0000 00000020
640F0000 00000000 00000000
580F0000 063275E0
580F1000 000000B8
580F1000 00000440
989EF000
580B1000 00000030
A8EF0200 00000028
780F0000 00000050
640F0000 00000000 00000001
780F0000 00000008
640F0000 00000000 0000000B
now this does use the turn pointer that asia81 used/updated. just like in the video optantic showed, i have created a method similar in end result to what he did. now notice, if you are trying on one specific level to get muiltple bosses, then you need to increase the line here:
640F0000 00000000 00000001
change the number to however many enemies you are trying to capture. now you dont need to mod to get them as they come, but you will need to mod if you want them from the beginning.

Code:
[copy ring id]
80000104
58010000 06641F10
58011000 000000D0
A8100400 06641F28
20000000
80000108
58010000 06641F28
58020000 06641F10
78020000 000000D0
A8120000
20000000
if you were aware of this code, i have revised the usage of this code:
1) the emblem must be equipped to any unit, it doesnt matter if that unit is on the field or not.
2) if you can calculate what the address should be, but you dont have that specific emblem, let me stop you right there. it wont work, believe me, i already try it.
3) while it does work while you are engaged, be aware that if break the engagement (no pun intended) while using a specific "big sister" emblem that allows you to fly, you be stuck there until you either engage again/teleport/rescued....
 

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