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Work was just finished on a brand new hack called FF3 Touch-ups & Fixes for FF3 Famicom. There have been several rebalancing hacks for FF3 that in the author's opinion fundamentally change the feeling of the game. This project is primarily for those who prefer the original balancing, yet feel that it has some rough edges and bugs needing fixing. That being said, some of the below components, especially the "row fix", would probably benefit all existing hacks that are compatible.
FF3 - Touch-ups & Fixes.ips includes the following four components:
1. 10 corrections to sprite drawing errors across various jobs in battle, similar to my prior touch-up patches for FF1 & FF5 (see included readme for more details)
2. A bugfix for the elemental magic damage boost affording by certain rods & staves not working. Resulting damage with those spells seems to be appx 20% higher with the fix.
3. A fix to a problem with rows in the native game, where any row adjustments made in battle would be saved after battle, and thus have to be manually adjusted. With this fix, any row changes during battle will be reverted back to the pre-battle arrangement afterwards.
4. A fix to the flee bug, where the game was supposed to set evade to zero while fleeing but mistakenly set defense to 0, making any attempts to flee exceedingly deadly.
All four of these components are included in the main patch, but are also included in separate patches in the individual components folder.
These patches were tested with the Alex W. Jackson, Neill Corlett, SoM2Freak translation, but should work with most other versions of the game.
Credits / Thanks
The elemental boost fix wouldn't have been possible without everything8215's FF3 disassembly.
The row fix involves ASM work by everything8215, which he generously contributed after he was reached out to for guidance on the issue.
Credit goes to Maeson for the flee bugfix.
FF3 - Touch-ups & Fixes.ips includes the following four components:
1. 10 corrections to sprite drawing errors across various jobs in battle, similar to my prior touch-up patches for FF1 & FF5 (see included readme for more details)
2. A bugfix for the elemental magic damage boost affording by certain rods & staves not working. Resulting damage with those spells seems to be appx 20% higher with the fix.
3. A fix to a problem with rows in the native game, where any row adjustments made in battle would be saved after battle, and thus have to be manually adjusted. With this fix, any row changes during battle will be reverted back to the pre-battle arrangement afterwards.
4. A fix to the flee bug, where the game was supposed to set evade to zero while fleeing but mistakenly set defense to 0, making any attempts to flee exceedingly deadly.
All four of these components are included in the main patch, but are also included in separate patches in the individual components folder.
These patches were tested with the Alex W. Jackson, Neill Corlett, SoM2Freak translation, but should work with most other versions of the game.
Credits / Thanks
The elemental boost fix wouldn't have been possible without everything8215's FF3 disassembly.
The row fix involves ASM work by everything8215, which he generously contributed after he was reached out to for guidance on the issue.
Credit goes to Maeson for the flee bugfix.