Now, in an interview with Total Film (thanks, VGC), Álvarez highlights an interesting connection to Creative Assembly's remarkable survival horror game, Alien: Isolation. According to Álvarez, he paid tribute to the game by strategically placing telephones within the movie to indicate that a scary moment might be just around the corner.
This is in reference to the emergency telephone save points in Alien: Isolation, which Álvarez stated would always make him feel nervous, as he attributed their placement to an increased likelihood of a scary in-game moment.
Here's what Álvarez had to say:
"The movie is set up in a way [that] every time something bad is about to happen, you will see a phone. In the game, every time you knew there's a phone you'd go, 'F***, I'm about to go into some bad set-piece.' It's the same thing here. You'll see they're planted strategically throughout the film. When you see the phone, it's like: brace for impact."
He also credited Alien: Isolation with making him realize that it was still possible to make the Xenomorph genuinely scary in the modern day:
"Alien: Isolation was kind of what made me see that Alien could truly be terrifying and done well [today]. I played a few years after it came out. Don't Breathe was coming out. Or was I waiting for Don't Breathe to come out, and I was playing the game. That's why, at the time, I was like, 'F***, if I could do anything, I would love to do Alien and scare the audience again with that creature and those environments.' I was playing, and realising how terrifying Alien could be if you take it back to that tone."
Official reviews for Alien: Romulus have yet to be released at the time of writing, but early impressions via social media have been positive so far. The movie launches on 16th August 2024.