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Final Fantasy VI: Revised Old Style Edition

Final Fantasy VI: Revised Old Style Edition
Hack of Final Fantasy III

 
 
Description:

Final Fantasy VI: Revised Old Style Edition is a thorough and nostalgic revision of the text and presentation of Final Fantasy VI.
The purpose of the hack is to refine FF6's surface-level elements according to the standard set by the PS1-era FF titles (e.g. FF Origins), while preserving the scope and difficulty of the game as Square designed it. This is a classic improvement-type hack intended for newcomers and veterans alike.

The dialog script has been revised based on multiple translation efforts, both official (SNES/Woolsey, GBA/Slattery) and unofficial (kWhazit, Tomato, Lina Darkstar, et al.). It aims to combine the completeness and accuracy of the GBA with the energy and pacing of the SNES, sans censorship. Much of the official English text is retained in the updated script, particularly where the SNES and GBA agree closely with one another. When unofficial sources are used, the wording is adapted as necessary to maintain cohesion with the overall script.
FF6:ROSE introduces two major advancements in its localization:
  • Numerous instances of mismatched character dialects, continuity errors, and unnecessary speaker ambiguity have been resolved for the first time using a novel method of dialog customization.
  • The names of almost all enemies and items have been retranslated at full length. Originally, these names were limited for technical reasons to 10 and 12 letters, respectively. Using an expanded pool of monospace font graphics, the names of enemies and items now reach up to 14 and 16 letters in length, respectively, and only a handful require abbreviation.
The hack is built on C. V. Reynold's Bug-Fix Compilation patch. It also includes decensored graphics and multiple quality-of-life enhancements. Several of the new features have either been developed from scratch or updated by the author specifically for this hack. A considerable amount of original technical work and attention to detail have gone into making this a uniquely polished and uncompromising FF6 experience.

Please see the Readme file for a full list of features.

Additional screenshots and script info can be found at the project webpage.

FF6:ROSE has been made possible by the work of many, many FF6 fans and hackers over the years, to whom the author is greatly indebted. See the Readme file for a full list of acknowledgments.
Archive includes .ips patches for both headered and unheadered ROMs.

Screenshots:


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